Saturday, September 10, 2011

Chipp Chipp Chippin

A friend of mine wants to learn Guilty Gear and the character he's decided on is Chipp. Likewise, I've been learning a bit about Chipp myself so I can help teach him.

I've always considered Chipp to be a bit of a weird character. In a game where most characters have both basic okizeme (meaty normals/projectiles) as well as more advanced stuff (fuzzy guards, short hop mixups, etc.), Chipp doesn't really have any of that. Instead, his oki is almost entirely based around safejumps and ambiguous crossups. In that sense, he almost reminds me of a KOF character.

Still, Chipp's a pretty fun character. TK Alpha Blade combos are pretty satisfying, especially since they feel so weird and hard at first. It's also pretty great to be able to actually do run in -> throw mixups because of how fast he runs. And, last but not least, catching someone at full screen with Gamma Blade is probably a hell of a gratifying experience. I wouldn't know, since I haven't done it on anything other than a training mode dummy. BUT I CAN ONLY IMAGINE.

I'll probably keep grinding Chipp for the next week just to stay sharp. Past that though, I don't think he'll even be a secondary character of mine. I think I'm just gonna stick with Johnny and maybe keep Eddie as a secondary to cover the stupid matchups (Potemkin and Zappa).

Actually, what the hell am I talking about? I don't even play this game anymore.

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